![]() ![]() System.Exception: Exception of type 'System.Exception' was thrown.Īt Dont_Starve_Savegame_()Īt Dont_Starve_Savegame_()Īt Dont_Starve_Savegame_open_Click(Object sender, EventArgs e)Īt .RaiseEvent(Object key, EventArgs e)Īt .OnClick(EventArgs e)Īt .HandleClick(EventArgs e)Īt .HandleMouseUp(MouseEventArgs e)Īt .FireEventInteractive(EventArgs e, ToolStripItemEventType met)Īt .FireEvent(EventArgs e, ToolStripItemEventType met)Īt .OnMouseUp(MouseEventArgs mea)Īt .OnMouseUp(MouseEventArgs mea)Īt .WmMouseUp(Message& m, MouseButtons button, Int32 clicks)Īt .WndProc(Message& m)Īt .WndProc(Message& m)Īt .WndProc(Message& m)Īt .WndProc(Message& m)Īt .ControlNativeWindow.OnMessage(Message& m)Īt .ControlNativeWindow.WndProc(Message& m)Īt .Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ![]() Just-in-time (JIT) debugging instead of this dialog box. ![]() See the end of this message for details on invoking Old saves are hinky: Can't edit them and they're the saves that make for the jerky lag that people are seeing. UPDATE: Save Editor works fine on new game save. (it may be that it's a pre-insanity save, so I'll try it on a new game) I've tried this both on a 64bit W7 machine and a 32bit W8 machine and it crashes on my save game: ![]()
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